Scripts

Most of the scripting I did for Blades of Avernum was either mundane or highly-specific to the scenario. However, I did manage to package up a few tricks that would fit into nearly any scenario.

Updated door.txt

An expansion of the basic script used by doors in all scenarios, making greater use of the terrain script object's memory cells.

Runebarrier.txt

A simple trick from Adrift for making a regenerating barrier.

Tropics Data Script

A fully organized data script for making scenarios in a tropical setting. Just plop it into a freshly-created scenario's folder, rename it to match the new scenario, and you're good to go. Graphics included!